You like science fiction
Spectral classes, the snow line, signal delay and the mass of a protoplanetary disc are not atmosphere here, they are the inputs of a calculation. Not one rule has been softened for convenience.
A space simulation for those who like their science fiction strict and cannot afford a game that takes four hours. Light speed is the ceiling, the distances are real, and a session takes five minutes.
You are — how to put this gently — the onboard computer of a spacecraft; more precisely, the digitized mind of a colonist from the interstellar ship «Exodus»
The ship was broken into in flight and taken off course, and you ended up at this point. From that moment you are the ship: you fly, you look, you build and you copy yourself. A copy is called a replicant. A replicant does not exist outside a hull — building a ship means creating another self.
Spectral classes, the snow line, signal delay and the mass of a protoplanetary disc are not atmosphere here, they are the inputs of a calculation. Not one rule has been softened for convenience.
The ordinary mode is: open the tab, read what finished, give orders, leave. The world holds its course while the tab is closed and does not ask for your presence.
No scheduled logins, no streaks, no closing windows. A siege of a colony runs 30–60 game days and comes with a notification from the first one: nothing can be lost suddenly.
If what you want is fast progress, daily rewards and a fight every ten minutes — this is not that game, and we say so here rather than after you register.
star systems in the address space. Each is generated on first access and kept forever.
the edge of the map cube — a piece of a galactic arm at the real density of stars.
to the nearest other player — a very rough estimate, an order of magnitude. That is about six real days of signal delay.
six real hours are a game year. The world runs while the tab is closed.
A flight works the way a real one does: acceleration, a drift with the engine off, deceleration. On early builds, at about 0.9 g, the road to the nearest star takes on the order of twelve game years — and all of them pass while the tab is closed.
Communication goes through the same world and outruns a ship by exactly as much as light outruns a ship. A signal across one light year is a game year, six real hours. With a neighbour five light years away you hold a conversation over days; with a colony forty light years out, once every ten real days.
Everything you know about a distant colony is its past. That is not a waiting mechanic, it is a form of storytelling.
Resources are never carried between systems. No routes, no market, no trade. What this star does not have will never appear here.
Which is why «where to fly» is the main decision in the game, and it costs five to seven real days.
Open the tab, read what finished, give orders, leave. A missed day is not punished: no scheduled logins, no streaks, no closing windows. Losses are never sudden — a siege runs 30–60 game days with a notification.
| ACTION | GAME TIME | REAL TIME |
|---|---|---|
| A flight between planets of one system | 5–20 days | 5–20 min |
| A mining module station | 30 days | 30 min |
| An orbital factory, a laboratory | 90–180 days | 1.5–3 h |
| One technology | 1–3 years | 6–18 h |
| Creating a replicant | ~1 year | ~6 h |
| A signal across 5 ly | 5 years | 30 h |
| A signal across 40 ly | 40 years | 10 days |
| A flight to a neighbouring system (4–6 ly) | 12–20 years | 3–5 days |
Star classes are distributed as they are in reality: three quarters of the sky are red dwarfs. The class is visible from afar and says what to expect. After that one number decides — the mass of the protoplanetary disc.
Explore the unknown. What stands at an address is known only to whoever flew there or reached it with an observatory.
Create replicants and colonies — slowly and at a price. Building a ship means creating another self.
Accumulate knowledge. Every copy grows its own tree, and no two of them ever merge.
Find the traces of others: alien civilizations, other players, and your own copies that went too far.
The list is short and final. It is not a roadmap.
You begin alone in an unknown universe, bounded by the speed of light. Your task is to find out how far one consciousness can spread, and what it loses on the way.
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