PRIVACY

Privacy

What is kept about you, what for, and where it goes. In short: email, name, password and date of birth — and nothing beyond what it takes to let you into the game.

What we keep

  • The email — it is the login and the only way to tell who you are. Other players never see it.
  • The name — it is also the name of your consciousness in the game. Players whose signal has reached you see it.
  • The password — only as a hash, which the password cannot be recovered from. It is never stored in the clear, neither on the site nor in the engine.
  • The date of birth — for the age limit (16+) and for nothing else.
  • The plumbing — the date of registration, the language you read the site in, and whether the account is a player's or an administrator's.
  • The game state — ships, colonies, knowledge, history and messages to other players. It lives in the game engine, apart from the account.

One exception about the password is worth saying out loud: if the game engine was unreachable at the moment you registered, the password goes into a queue encrypted — otherwise there would be nothing left to create you in the world with. The queue is drained within seconds, and the row is deleted together with the message.

Cookies

There are two, and both are plumbing: the session cookie (so that you are not asked to sign in on every page) and the form-protection token (so that your form cannot be submitted from somebody else's site). There is no analytics, no advertising and no visitor counter on this site — not one.

In the game itself the access token lives in the tab's own memory (sessionStorage) and dies with the tab.

What leaves for a third party

One thing: the fonts. The pages ask Google Fonts for Space Grotesk and IBM Plex Mono, and in doing so the browser tells Google your IP address and the usual request headers. Nothing else goes out — no analytics, no social widgets, no ad networks.

Server logs

The web server records requests: the address, the page, the time and the browser string. That is there to fix breakages and to notice break-in attempts, and is used for nothing else.

We send no mail

No mailing lists, no notifications, no password-recovery letters: the email on this site is a login and nothing more. The project has no way of sending mail at all yet.

Who we pass it to

Nobody. The data is not sold, not handed to advertisers and not exported anywhere.

How to delete the account

While the closed alpha is on there is no button for it: write through the same channel your invitation came from, and the account will be deleted together with its game state. The button arrives with the contacts page.

This page will change

If anything that collects data appears on the site, this page changes — and it changes before that thing does. The date of the last edit is below.

Last changed on 11 September 2026.